Is there a way to check what track is playing? or do i just have to cycle through all the radio stations until i get back to the one i'm on? Is this the first GTA in a long time where the minigames seem like they'll be worth playing in their own right? I played 9 holes of golf yesterday-aside from the fact that there's only those 9 holes to play, it's just as deep and satisfying as playing Tiger Woods- more kinda since you can walk from shot to shot, something I've always wanted to do in a golf game- and you can beat freak out after you miss a two-foot putt and beat your golf club against a tree or pour gas all over the green and set it on fire, a mechanic conspicuously absent from most golfing video games Yeah pretty sure there's a sandbox mode when MP starts up- but the whole map is unlocked right from the beginning, and you don't have to play that much for all the minigames to get unlocked.
Gta 5 22 peyote junkyard code#
Is there a cheat code to skip all the story bullshit and have everything unlocked so i can do the fun part of the game? but yeah not so much looking forward to going back to playing as 2d 'moral core of the game' franklin and frustrated dad 101 michael. v grim.įinally got to trevor and agree he's so much more fun to play than the other whiney two characters - esp driving over vast desert landscape, these parts remind me a bit of red dead redemption. makes the whole thing unpleasant, esp as it didn't have to be like this - this could have been the game where they turned it all around but instead they kept on aiming it at the late-teen male. don't think i've encountered any female character yet who isn't obsessed with sex/money/crack. doesn't seem to even be a zoom function where you can see the target and crosshair better - i've been playing sc:blacklist a ton lately and the shooting/aiming system in that is perfect so this is kinda frustrating. whole system seems crappy, the shooting range missions aren't enjoyable in any way because using this tiny pad to aim a tiny crosshair means it veers all over the place. much more difficult when trying to shoot from vehicles, gta4 was bad for this but this is daft. The aiming function is really bugging me.
Gta 5 22 peyote junkyard mods#
I mainly play the SKC races server, some of the car mods they have are pretty amazing. Road stingers should return, they were a barrel of laffsĭoes anyone on ilx play Mult-Theft-Auto, the multiplayer modification for San Andreas? It's pretty awesome, and has undergone a lot of updates since it's initial construction many years ago. VC Stories had a feature that enabled you to see all your collected-so-far hidden packages (red balloons) and jumps completed, on the map.
non existent in IV.Īnd Rampages (although they only appeared in SA for two players, technically still existed) wtf did they go? All the great races they had in VC, and hidden checkpoint races. How about some infinite ammo you sucks?Īnd the stadium missions too, fucking loved that kiststart type mission from VC and SA. In fact, there was no reward for finding all the hidden pigeons, and no reward for 100% completion either.
Vigilante was good though, but there was no reward for completing it, wtf? Another aspect i miss, that didn't appear in gtaiv, i know some people hated this shit (and personally pizza deliveries mission was waaaay too long and boring) but it would be nice if they had been included in IV at least changed to remain interesting.